开发Unity编辑器专用的Harmony OS 5设备模拟控制模块
selectedDevice = EditorGUILayout.Popup("目标设备", _selectedDevice, _deviceNames);if (GUILayout.Button("启动模拟器", GUILayout.Height(30))) {Debug.Log($"当前连接设备数:{deviceList.Count}");[MenuItem("HarmonyOS/设备控制台"
一、插件架构设计
1.双向通信通道 使用adb端口转发实现Unity Editor与HarmonyOS模拟器的数据交互:
// 配置adb端口映射
Process.Start("adb", "forward tcp:34999 localabstract:unity-harmonyos");
// 监听设备连接状态
HarmonyBridge.RegisterDeviceCallback((deviceList) => {
Debug.Log($"当前连接设备数:{deviceList.Count}");
});
2.混合UI架构 结合ArkUI声明式布局与Unity IMGUI实现控制面板:
// Unity编辑器窗口定义
public class HarmonyDeviceWindow : EditorWindow {
[MenuItem("HarmonyOS/设备控制台")]
static void ShowWindow() {
GetWindow<HarmonyDeviceWindow>("鸿蒙设备控制台");
}
void OnGUI() {
GUILayout.BeginVertical();
// 设备选择下拉菜单
_selectedDevice = EditorGUILayout.Popup("目标设备", _selectedDevice, _deviceNames);
// 模拟器控制按钮组
if (GUILayout.Button("启动模拟器", GUILayout.Height(30))) {
StartEmulator();
}
// 实时性能监控面板
DrawThermalMonitor(_currentTemp);
GUILayout.EndVertical();
}
}
二、关键功能实现
- 设备状态同步 通过OpenHarmony性能监控接口获取实时数据:
void UpdateDeviceStatus() {
var perfData = OH_PerfMonitor.GetData(OH_PerfMetricType.THERMAL |
OH_PerfMetricType.MEMORY);
_currentTemp = perfData.GetValue(OH_PerfMetricType.THERMAL);
_memoryUsage = perfData.GetValue(OH_PerfMetricType.MEMORY);
Repaint(); // 刷新UI
} - 分布式调试支持 实现跨设备场景的断点联动:
[HarmonyCallback]
void OnBreakpointTriggered(string breakpointInfo) {
if (HarmonyDebugConfig.EnableSyncDebug) {
EditorApplication.isPaused = true;
Debug.Log($"鸿蒙端断点命中:{breakpointInfo}");
}
}
三、性能优化方案
- 异步任务队列 使用HarmonyOS轻量线程处理耗时操作:
HarmonyOSThread.ExecuteAsync(() => {
var snapshot = OH_NativeProfiler.CaptureSnapshot();
MainThreadDispatcher.Enqueue(() => {
UpdateProfilerUI(snapshot);
});
}, HarmonyOSThreadPriority.HIGH); - 内存复用策略 采用环形缓冲区管理设备数据:
class DeviceDataBuffer {
const int BUFFER_SIZE = 1024;
float[] _thermalData = new float[BUFFER_SIZE];
int _currentIndex = 0;public void AddData(float temp) {
_thermalData[_currentIndex] = temp;
_currentIndex = (_currentIndex + 1) % BUFFER_SIZE;
}
}
四、部署配置要点
- 模块声明配置 在module.json5中添加必要权限:
{
"module": {
"requestPermissions": [
{
"name": "ohos.permission.DEVICE_MANAGER",
"reason": "用于设备模拟器控制"
},
{
"name": "ohos.permission.MONITOR_SYSTEM",
"reason": "性能数据采集"
}
]
}
} -
热更新机制 支持原子化服务动态加载插件组件:
DynamicLoader.LoadComponent("com.example.emulatorctrl", (status) => {
if (status == LOAD_SUCCESS) {
Debug.Log("控制面板组件加载成功");
}
});
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