HarmonyOS之设备硬件能力调用:传感器、蓝牙与定位
HarmonyOS提供了统一的硬件访问框架,允许开发者安全、高效地访问设备的各种硬件能力。这些能力通过标准化的API接口暴露给应用层,确保了跨设备的一致性体验。
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本文将全面介绍如何在HarmonyOS 5.0+中调用设备硬件能力,包括传感器数据获取、蓝牙设备连接与通信、定位服务使用等核心技术。
1. 硬件能力调用概述
HarmonyOS提供了统一的硬件访问框架,允许开发者安全、高效地访问设备的各种硬件能力。这些能力通过标准化的API接口暴露给应用层,确保了跨设备的一致性体验。
1.1 硬件访问架构
HarmonyOS的硬件访问采用分层架构:
- 应用层:业务逻辑和用户界面
- 框架层:提供标准化硬件API
- 服务层:硬件能力管理和调度
- 驱动层:底层硬件驱动程序
1.2 权限管理要求
访问硬件能力需要声明相应权限:
// module.json5中的权限声明
{
"module": {
"requestPermissions": [
{
"name": "ohos.permission.ACCELEROMETER",
"reason": "$string:accel_permission_reason"
},
{
"name": "ohos.permission.LOCATION",
"reason": "$string:location_permission_reason"
},
{
"name": "ohos.permission.BLUETOOTH",
"reason": "$string:bluetooth_permission_reason"
}
]
}
}
2. 传感器数据获取
传感器是获取设备物理状态信息的重要硬件,HarmonyOS提供了统一的传感器管理框架。
2.1 传感器类型支持
HarmonyOS支持多种传感器类型:
传感器类型 | 标识符 | 数据内容 | 典型应用场景 |
---|---|---|---|
加速度传感器 | SENSOR_TYPE_ACCELEROMETER | x,y,z轴加速度 | 运动检测、姿态识别 |
陀螺仪传感器 | SENSOR_TYPE_GYROSCOPE | 角速度数据 | 旋转检测、游戏控制 |
环境光传感器 | SENSOR_TYPE_LIGHT | 光照强度 | 屏幕亮度调节 |
距离传感器 | SENSOR_TYPE_PROXIMITY | 接近距离 | 通话时屏幕关闭 |
心率传感器 | SENSOR_TYPE_HEART_RATE | 心率数据 | 健康监测 |
2.2 传感器数据获取实现
import sensor from '@ohos.sensor';
import { BusinessError } from '@ohos.base';
class SensorService {
private sensorManager: sensor.SensorManager | null = null;
private sensorEventListener: sensor.SensorEventListener | null = null;
// 初始化传感器管理器
async initializeSensorService(): Promise<void> {
try {
this.sensorManager = await sensor.getSensorManager();
console.info('传感器服务初始化成功');
} catch (error) {
console.error(`传感器服务初始化失败: ${(error as BusinessError).message}`);
}
}
// 开始监听加速度传感器
async startAccelerometerMonitoring(): Promise<void> {
if (!this.sensorManager) {
console.error('传感器管理器未初始化');
return;
}
try {
const accelerometer = await this.sensorManager.getDefaultSensor(
sensor.SensorType.SENSOR_TYPE_ACCELEROMETER
);
this.sensorEventListener = await this.sensorManager.registerListener(
accelerometer,
(sensorEvent: sensor.SensorEvent) => {
this.handleAccelerometerData(sensorEvent);
},
{ interval: 100 } // 100ms采样间隔
);
console.info('加速度传感器监听已启动');
} catch (error) {
console.error(`启动加速度监控失败: ${(error as BusinessError).message}`);
}
}
// 处理加速度数据
private handleAccelerometerData(event: sensor.SensorEvent): void {
const x = event.data[0]; // x轴加速度
const y = event.data[1]; // y轴加速度
const z = event.data[2]; // z轴加速度
// 计算合加速度
const magnitude = Math.sqrt(x * x + y * y + z * z);
console.debug(`加速度数据 - X: ${x.toFixed(2)}, Y: ${y.toFixed(2)}, Z: ${z.toFixed(2)}, 合力: ${magnitude.toFixed(2)}`);
// 运动检测逻辑
if (magnitude > 15.0) {
this.detectSignificantMovement();
}
}
// 停止所有传感器监听
async stopAllSensors(): Promise<void> {
if (this.sensorEventListener && this.sensorManager) {
try {
await this.sensorManager.unregisterListener(this.sensorEventListener);
console.info('传感器监听已停止');
} catch (error) {
console.error(`停止传感器监听失败: ${(error as BusinessError).message}`);
}
}
}
}
2.3 环境传感器监测示例
// 环境传感器监测类
class EnvironmentalMonitor {
private sensorManager: sensor.SensorManager | null = null;
private lightEventListener: sensor.SensorEventListener | null = null;
private temperatureEventListener: sensor.SensorEventListener | null = null;
// 开始环境监测
async startEnvironmentalMonitoring(): Promise<void> {
try {
this.sensorManager = await sensor.getSensorManager();
// 光照强度监测
const lightSensor = await this.sensorManager.getDefaultSensor(
sensor.SensorType.SENSOR_TYPE_LIGHT
);
this.lightEventListener = await this.sensorManager.registerListener(
lightSensor,
(event: sensor.SensorEvent) => {
const lux = event.data[0];
this.adjustScreenBrightness(lux);
},
{ interval: 5000 } // 5秒采样一次
);
// 温度监测(如果设备支持)
try {
const tempSensor = await this.sensorManager.getDefaultSensor(
sensor.SensorType.SENSOR_TYPE_AMBIENT_TEMPERATURE
);
this.temperatureEventListener = await this.sensorManager.registerListener(
tempSensor,
(event: sensor.SensorEvent) => {
const temperature = event.data[0];
console.info(`环境温度: ${temperature.toFixed(1)}°C`);
},
{ interval: 60000 } // 1分钟采样一次
);
} catch (error) {
console.warn('设备不支持环境温度传感器');
}
} catch (error) {
console.error(`环境监测启动失败: ${(error as BusinessError).message}`);
}
}
// 根据光照调整屏幕亮度
private adjustScreenBrightness(lux: number): void {
let brightnessLevel: number;
if (lux < 10) {
brightnessLevel = 20; // 黑暗环境
} else if (lux < 100) {
brightnessLevel = 40; // 室内环境
} else if (lux < 1000) {
brightnessLevel = 70; // 明亮室内
} else {
brightnessLevel = 100; // 户外强光
}
console.info(`光照强度: ${lux}lux, 调整亮度至: ${brightnessLevel}%`);
// 实际应用中会调用屏幕亮度调节API
}
}
3. 蓝牙设备连接与通信
蓝牙技术是实现设备间短距离无线通信的重要方式,HarmonyOS提供了完整的蓝牙API支持。
3.1 蓝牙基础操作
import bluetooth from '@ohos.bluetooth';
import { BusinessError } from '@ohos.base';
class BluetoothManager {
private bluetoothAdapter: bluetooth.BluetoothAdapter | null = null;
private discoveredDevices: bluetooth.BluetoothDevice[] = [];
// 初始化蓝牙适配器
async initializeBluetooth(): Promise<boolean> {
try {
this.bluetoothAdapter = bluetooth.getDefaultAdapter();
// 检查蓝牙状态
const isEnabled = await this.bluetoothAdapter.isEnabled();
if (!isEnabled) {
console.warn('蓝牙未开启,正在尝试开启...');
await this.bluetoothAdapter.enable();
await new Promise(resolve => setTimeout(resolve, 1000)); // 等待蓝牙启动
}
console.info('蓝牙适配器初始化成功');
return true;
} catch (error) {
console.error(`蓝牙初始化失败: ${(error as BusinessError).message}`);
return false;
}
}
// 开始扫描设备
async startDeviceDiscovery(): Promise<void> {
if (!this.bluetoothAdapter) {
console.error('蓝牙适配器未初始化');
return;
}
try {
// 注册设备发现回调
this.bluetoothAdapter.on('deviceDiscover', (device: bluetooth.BluetoothDevice) => {
this.handleDiscoveredDevice(device);
});
// 开始扫描
await this.bluetoothAdapter.startDiscovery();
console.info('蓝牙设备扫描已开始');
// 10秒后停止扫描
setTimeout(() => {
this.stopDeviceDiscovery();
}, 10000);
} catch (error) {
console.error(`设备扫描失败: ${(error as BusinessError).message}`);
}
}
// 处理发现的设备
private handleDiscoveredDevice(device: bluetooth.BluetoothDevice): void {
// 过滤掉无效设备
if (!device.deviceName || device.deviceName === '') {
return;
}
// 检查是否已存在
const existingIndex = this.discoveredDevices.findIndex(
d => d.deviceId === device.deviceId
);
if (existingIndex === -1) {
this.discoveredDevices.push(device);
console.info(`发现设备: ${device.deviceName} (${device.deviceId})`);
// 如果是目标设备,尝试连接
if (device.deviceName.includes('MyDevice')) {
this.connectToDevice(device);
}
}
}
// 停止扫描
async stopDeviceDiscovery(): Promise<void> {
if (!this.bluetoothAdapter) return;
try {
await this.bluetoothAdapter.stopDiscovery();
console.info('蓝牙设备扫描已停止');
} catch (error) {
console.error(`停止扫描失败: ${(error as BusinessError).message}`);
}
}
}
3.2 蓝牙连接与数据传输
// 蓝牙连接管理器
class BluetoothConnectionManager {
private connectedDevices: Map<string, bluetooth.BluetoothDevice> = new Map();
private sockets: Map<string, bluetooth.BluetoothSocket> = new Map();
// 连接到设备
async connectToDevice(device: bluetooth.BluetoothDevice): Promise<boolean> {
try {
console.info(`正在连接设备: ${device.deviceName}`);
// 创建Socket连接
const socket = await device.createRfcommSocketToServiceRecord(
'00001101-0000-1000-8000-00805F9B34FB' // SPP通用UUID
);
await socket.connect();
this.sockets.set(device.deviceId, socket);
this.connectedDevices.set(device.deviceId, device);
console.info(`设备连接成功: ${device.deviceName}`);
// 开始监听数据
this.startDataListening(socket, device.deviceId);
return true;
} catch (error) {
console.error(`连接设备失败: ${(error as BusinessError).message}`);
return false;
}
}
// 监听数据接收
private startDataListening(socket: bluetooth.BluetoothSocket, deviceId: string): void {
socket.on('message', (data: Uint8Array) => {
const message = new TextDecoder().decode(data);
console.info(`从设备 ${deviceId} 收到数据: ${message}`);
this.handleReceivedData(message, deviceId);
});
socket.on('close', () => {
console.warn(`设备连接已关闭: ${deviceId}`);
this.connectedDevices.delete(deviceId);
this.sockets.delete(deviceId);
});
socket.on('error', (error: BusinessError) => {
console.error(`Socket错误: ${error.message}`);
this.connectedDevices.delete(deviceId);
this.sockets.delete(deviceId);
});
}
// 发送数据到设备
async sendData(deviceId: string, message: string): Promise<boolean> {
const socket = this.sockets.get(deviceId);
if (!socket) {
console.error('设备未连接');
return false;
}
try {
const encoder = new TextEncoder();
const data = encoder.encode(message);
await socket.send(data);
console.info(`数据发送成功: ${message}`);
return true;
} catch (error) {
console.error(`数据发送失败: ${(error as BusinessError).message}`);
return false;
}
}
// 断开连接
async disconnectDevice(deviceId: string): Promise<void> {
const socket = this.sockets.get(deviceId);
if (socket) {
try {
await socket.close();
this.connectedDevices.delete(deviceId);
this.sockets.delete(deviceId);
console.info('设备连接已断开');
} catch (error) {
console.error(`断开连接失败: ${(error as BusinessError).message}`);
}
}
}
}
3.3 蓝牙低能耗(BLE)操作
import ble from '@ohos.bluetooth.ble';
import { BusinessError } from '@ohos.base';
class BleManager {
private gattServer: ble.GattServer | null = null;
private connectedPeripherals: Set<string> = new Set();
// 初始化BLE
async initializeBle(): Promise<void> {
try {
this.gattServer = await ble.getGattServer();
console.info('BLE GattServer初始化成功');
} catch (error) {
console.error(`BLE初始化失败: ${(error as BusinessError).message}`);
}
}
// 扫描BLE设备
async scanBleDevices(): Promise<void> {
try {
const scanner = await ble.createScanner();
scanner.on('deviceDiscover', (device: ble.BluetoothDevice) => {
console.info(`发现BLE设备: ${device.name} - RSSI: ${device.rssi}`);
// 连接感兴趣的设备
if (device.name?.includes('HeartRate')) {
this.connectBleDevice(device);
}
});
await scanner.startScan();
console.info('BLE设备扫描开始');
// 扫描10秒
setTimeout(async () => {
await scanner.stopScan();
console.info('BLE设备扫描停止');
}, 10000);
} catch (error) {
console.error(`BLE扫描失败: ${(error as BusinessError).message}`);
}
}
// 连接BLE设备
async connectBleDevice(device: ble.BluetoothDevice): Promise<void> {
try {
const client = await ble.createGattClientDevice(device.deviceId);
await client.connect();
this.connectedPeripherals.add(device.deviceId);
console.info(`BLE设备连接成功: ${device.name}`);
// 发现服务
const services = await client.discoverServices();
for (const service of services) {
console.info(`发现服务: ${service.uuid}`);
this.subscribeToCharacteristics(client, service);
}
} catch (error) {
console.error(`BLE连接失败: ${(error as BusinessError).message}`);
}
}
// 订阅特征值通知
private async subscribeToCharacteristics(client: ble.GattClientDevice, service: ble.GattService): Promise<void> {
for (const characteristic of service.characteristics) {
if (characteristic.properties.notify) {
try {
await client.subscribeToCharacteristic(characteristic);
console.info(`已订阅特征值: ${characteristic.uuid}`);
} catch (error) {
console.error(`订阅特征值失败: ${(error as BusinessError).message}`);
}
}
}
}
}
4. 定位服务使用
定位服务是移动应用的核心功能之一,HarmonyOS提供了多种定位方式满足不同场景需求。
4.1 基础定位功能
import geolocation from '@ohos.geolocation';
import { BusinessError } from '@ohos.base';
class LocationService {
private locationManager: geolocation.LocationManager | null = null;
private currentLocation: geolocation.Location | null = null;
// 初始化定位服务
async initializeLocationService(): Promise<void> {
try {
this.locationManager = geolocation.getLocationManager();
// 检查定位权限
const hasPermission = await this.checkLocationPermission();
if (!hasPermission) {
console.warn('缺少定位权限,请先申请权限');
return;
}
console.info('定位服务初始化成功');
} catch (error) {
console.error(`定位服务初始化失败: ${(error as BusinessError).message}`);
}
}
// 检查定位权限
private async checkLocationPermission(): Promise<boolean> {
try {
const permissions: Array<string> = [
'ohos.permission.LOCATION',
'ohos.permission.APPROXIMATELY_LOCATION'
];
const result = await accessControl.verifyAccessToken(permissions);
return result === accessControl.GrantStatus.PERMISSION_GRANTED;
} catch (error) {
console.error(`权限检查失败: ${(error as BusinessError).message}`);
return false;
}
}
// 获取一次位置信息
async getCurrentLocation(): Promise<geolocation.Location | null> {
if (!this.locationManager) {
console.error('定位管理器未初始化');
return null;
}
try {
const request: geolocation.CurrentLocationRequest = {
priority: geolocation.LocationRequestPriority.FIRST_FIX,
maxAccuracy: 50, // 50米精度
timeout: 10000 // 10秒超时
};
this.currentLocation = await this.locationManager.getCurrentLocation(request);
if (this.currentLocation) {
console.info(`当前位置: 纬度=${this.currentLocation.latitude}, 经度=${this.currentLocation.longitude}`);
console.info(`精度: ${this.currentLocation.accuracy}米`);
return this.currentLocation;
}
return null;
} catch (error) {
console.error(`获取位置失败: ${(error as BusinessError).message}`);
return null;
}
}
}
4.2 持续位置更新
// 持续位置监控类
class ContinuousLocationMonitor {
private locationManager: geolocation.LocationManager | null = null;
private locationCallback: geolocation.LocationCallback | null = null;
private isMonitoring: boolean = false;
// 开始持续位置更新
async startContinuousLocationUpdates(): Promise<void> {
if (!this.locationManager) {
console.error('定位管理器未初始化');
return;
}
try {
const request: geolocation.LocationRequest = {
priority: geolocation.LocationRequestPriority.FAST_FIRST_FIX,
maxAccuracy: 100,
timeInterval: 5000, // 5秒更新间隔
distanceInterval: 10 // 10米距离间隔
};
this.locationCallback = (location: geolocation.Location) => {
this.handleLocationUpdate(location);
};
await this.locationManager.requestLocationUpdates(request, this.locationCallback);
this.isMonitoring = true;
console.info('持续位置更新已启动');
} catch (error) {
console.error(`启动持续定位失败: ${(error as BusinessError).message}`);
}
}
// 处理位置更新
private handleLocationUpdate(location: geolocation.Location): void {
console.info(`位置更新: 纬度=${location.latitude.toFixed(6)}, 经度=${location.longitude.toFixed(6)}`);
console.info(`精度: ${location.accuracy}米, 速度: ${location.speed ?? 0}m/s`);
// 根据业务需求处理位置数据
this.checkGeofence(location);
this.recordLocationHistory(location);
}
// 地理围栏检查
private checkGeofence(location: geolocation.Location): void {
// 预设的地理围栏坐标
const targetLatitude = 39.9042;
const targetLongitude = 116.4074;
const fenceRadius = 1000; // 1公里半径
const distance = this.calculateDistance(
location.latitude,
location.longitude,
targetLatitude,
targetLongitude
);
if (distance <= fenceRadius) {
console.info('已进入目标地理围栏区域');
this.onEnterGeofence();
}
}
// 计算两点间距离(Haversine公式)
private calculateDistance(lat1: number, lon1: number, lat2: number, lon2: number): number {
const R = 6371000; // 地球半径(米)
const dLat = this.deg2rad(lat2 - lat1);
const dLon = this.deg2rad(lon2 - lon1);
const a = Math.sin(dLat / 2) * Math.sin(dLat / 2) +
Math.cos(this.deg2rad(lat1)) * Math.cos(this.deg2rad(lat2)) *
Math.sin(dLon / 2) * Math.sin(dLon / 2);
const c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
return R * c;
}
private deg2rad(deg: number): number {
return deg * (Math.PI / 180);
}
// 停止位置更新
async stopLocationUpdates(): Promise<void> {
if (this.locationManager && this.locationCallback) {
try {
await this.locationManager.stopLocationUpdates(this.locationCallback);
this.isMonitoring = false;
console.info('持续位置更新已停止');
} catch (error) {
console.error(`停止定位失败: ${(error as BusinessError).message}`);
}
}
}
}
4.3 定位策略与优化
为了平衡定位精度和功耗,需要根据具体场景选择合适的定位策略:
class LocationStrategyManager {
private locationManager: geolocation.LocationManager | null = null;
// 根据场景选择定位策略
selectLocationStrategy(scenario: string): geolocation.LocationRequest {
const baseRequest: geolocation.LocationRequest = {
timeInterval: 5000,
distanceInterval: 10
};
switch (scenario) {
case 'navigation':
// 导航场景:高精度、高频率
return {
...baseRequest,
priority: geolocation.LocationRequestPriority.FAST_FIRST_FIX,
maxAccuracy: 10,
timeInterval: 1000,
distanceInterval: 5
};
case 'fitness':
// 运动健身:中等精度
return {
...baseRequest,
priority: geolocation.LocationRequestPriority.BALANCED_POWER_ACCURACY,
maxAccuracy: 50,
timeInterval: 3000,
distanceInterval: 10
};
case 'background':
// 后台定位:低功耗
return {
...baseRequest,
priority: geolocation.LocationRequestPriority.LOW_POWER,
maxAccuracy: 100,
timeInterval: 10000,
distanceInterval: 50
};
default:
return baseRequest;
}
}
// 自适应定位调整
async adaptiveLocationTracking(): Promise<void> {
let batteryLevel = 100;
let isCharging = false;
// 监听电池状态(简化示例)
setInterval(async () => {
// 获取电池状态
// const batteryInfo = await battery.getBatteryInfo();
// batteryLevel = batteryInfo.batteryLevel;
// isCharging = batteryInfo.isCharging;
// 根据电池状态调整定位策略
if (batteryLevel < 20 && !isCharging) {
this.switchToPowerSavingMode();
} else if (batteryLevel > 80 || isCharging) {
this.switchToHighAccuracyMode();
}
}, 60000); // 每分钟检查一次
}
private switchToPowerSavingMode(): void {
console.info('切换到省电定位模式');
const request = this.selectLocationStrategy('background');
this.applyLocationStrategy(request);
}
private switchToHighAccuracyMode(): void {
console.info('切换到高精度定位模式');
const request = this.selectLocationStrategy('navigation');
this.applyLocationStrategy(request);
}
private applyLocationStrategy(request: geolocation.LocationRequest): void {
// 实现定位策略应用逻辑
}
}
5. 错误处理与性能优化
硬件调用过程中需要考虑错误处理和性能优化,确保应用的稳定性和用户体验。
5.1 统一的错误处理机制
class HardwareErrorHandler {
// 处理硬件相关错误
static handleHardwareError(error: BusinessError, context: string): void {
console.error(`[${context}] 硬件错误: ${error.message}`);
switch (error.code) {
case 201: // 权限错误
this.showUserMessage('请授予应用必要的硬件访问权限');
break;
case 202: // 硬件不可用
this.showUserMessage('设备不支持此硬件功能');
break;
case 203: // 硬件繁忙
this.showUserMessage('硬件资源正忙,请稍后重试');
break;
case 204: // 连接超时
this.showUserMessage('连接超时,请检查设备状态');
break;
default:
this.showUserMessage('硬件操作失败,请重试');
}
// 上报错误日志
this.reportErrorToServer(context, error);
}
// 显示用户提示
private static showUserMessage(message: string): void {
// 实际应用中会调用UI提示组件
console.warn(`用户提示: ${message}`);
}
// 错误上报
private static reportErrorToServer(context: string, error: BusinessError): void {
const errorReport = {
timestamp: Date.now(),
context: context,
errorCode: error.code,
errorMessage: error.message,
deviceInfo: this.getDeviceInfo()
};
// 实际上报逻辑
console.info('错误已上报服务器', errorReport);
}
private static getDeviceInfo(): any {
return {
// 获取设备信息
model: deviceInfo.model,
osVersion: deviceInfo.osVersion
};
}
}
5.2 性能监控与优化
class PerformanceMonitor {
private static metrics: Map<string, number[]> = new Map();
// 记录性能指标
static recordMetric(metricName: string, value: number): void {
if (!this.metrics.has(metricName)) {
this.metrics.set(metricName, []);
}
this.metrics.get(metricName)!.push(value);
// 定期分析性能数据
if (this.metrics.get(metricName)!.length % 100 === 0) {
this.analyzePerformance(metricName);
}
}
// 分析性能数据
private static analyzePerformance(metricName: string): void {
const values = this.metrics.get(metricName) || [];
const avg = values.reduce((a, b) => a + b, 0) / values.length;
const max = Math.max(...values);
const min = Math.min(...values);
console.info(`性能指标 ${metricName}: 平均=${avg.toFixed(2)}ms, 最大=${max}ms, 最小=${min}ms`);
// 性能告警
if (avg > 100) {
console.warn(`性能警告: ${metricName} 平均执行时间过长`);
}
}
// 监控硬件操作性能
static async monitorHardwareOperation<T>(
operationName: string,
operation: () => Promise<T>
): Promise<T> {
const startTime = Date.now();
try {
const result = await operation();
const duration = Date.now() - startTime;
this.recordMetric(operationName, duration);
return result;
} catch (error) {
const duration = Date.now() - startTime;
this.recordMetric(`${operationName}_error`, duration);
throw error;
}
}
}
// 使用示例
const location = await PerformanceMonitor.monitorHardwareOperation(
'get_current_location',
() => locationService.getCurrentLocation()
);
6. 安全与隐私保护
硬件能力调用涉及用户隐私和数据安全,需要采取适当的安全措施。
6.1 隐私保护实践
class PrivacyProtectionManager {
// 匿名化处理位置数据
static anonymizeLocationData(location: geolocation.Location): any {
return {
// 降低精度保护隐私
latitude: Math.round(location.latitude * 100) / 100,
longitude: Math.round(location.longitude * 100) / 100,
timestamp: location.time,
// 移除精确标识信息
accuracy: Math.round(location.accuracy / 100) * 100
};
}
// 敏感数据加密存储
static encryptSensitiveData(data: any, key: string): string {
// 实际应用中会使用加密库
const encrypted = btoa(JSON.stringify(data)); // 简单base64编码示例
return encrypted;
}
// 检查隐私设置
static checkPrivacySettings(): boolean {
// 检查用户隐私设置,是否允许数据收集
const privacySettings = {
allowLocationCollection: true,
allowSensorDataCollection: false,
allowBluetoothScanning: true
};
return privacySettings.allowLocationCollection;
}
}
6.2 权限动态申请
import abilityAccessCtrl from '@ohos.abilityAccessCtrl';
import { BusinessError } from '@ohos.base';
class PermissionManager {
// 动态申请权限
static async requestPermissions(permissions: string[]): Promise<boolean> {
try {
const atManager = abilityAccessCtrl.createAtManager();
const grantStatus = await atManager.requestPermissionsFromUser(
permissions,
(result) => {
console.info('权限申请结果:', result);
}
);
return grantStatus === abilityAccessCtrl.GrantStatus.PERMISSION_GRANTED;
} catch (error) {
console.error(`权限申请失败: ${(error as BusinessError).message}`);
return false;
}
}
// 检查并申请硬件权限
static async checkAndRequestHardwarePermissions(): Promise<boolean> {
const requiredPermissions = [
'ohos.permission.LOCATION',
'ohos.permission.BLUETOOTH',
'ohos.permission.APPROXIMATELY_LOCATION'
];
try {
const hasPermissions = await this.requestPermissions(requiredPermissions);
if (!hasPermissions) {
console.warn('缺少必要的硬件访问权限');
return false;
}
return true;
} catch (error) {
console.error(`权限检查失败: ${(error as BusinessError).message}`);
return false;
}
}
}
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