【UE4 C++】打印输出调试文本信息的三种方式
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一、打印在屏幕窗口
UKismetSystemLibrary::PrintString(this, TEXT("Successed Produce NPC:%s"),*produceTip);
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, FString::Printf(TEXT("Successed Produce NPC : %s"), *produceTip));
二、打印在输出日志
UE_LOG(LogTemp, Warning, TEXT("Successed Produce NPC:%s"), *NpcAsset->NpcName.ToString());
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