一、打印在屏幕窗口 

UKismetSystemLibrary::PrintString(this, TEXT("Successed Produce NPC:%s"),*produceTip); 
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, FString::Printf(TEXT("Successed Produce NPC : %s"), *produceTip));

二、打印在输出日志 

UE_LOG(LogTemp, Warning, TEXT("Successed Produce NPC:%s"), *NpcAsset->NpcName.ToString());

 

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