HarmonyOS核心知识点:使用NDK接口构建UI(构建弹窗)
ArkUI_NativeDialogHandle表示指向弹窗控制器的指针,可以通过调用ArkUI_NativeDialogAPI_x 的create接口创建一个弹窗控制器,弹窗接口集合定义在结构体里,命名为ArkUI_NativeDialogAPI_x (x表示版本),这些接口围绕弹窗控制器实现各种弹窗控制。当不再需要弹窗操作时,需要主动调用dispose接口销毁弹窗控制器对象。通过弹窗控制器显示
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通过弹窗控制器显示自定义弹窗,可以设置自定义弹窗的样式和内容。
弹窗接口集合定义在结构体里,命名为ArkUI_NativeDialogAPI_x (x表示版本),这些接口围绕弹窗控制器实现各种弹窗控制。
创建和销毁弹窗控制器
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创建弹窗控制器
ArkUI_NativeDialogHandle表示指向弹窗控制器的指针,可以通过调用ArkUI_NativeDialogAPI_x 的create接口创建一个弹窗控制器,
该方法返回ArkUI_NativeDialogHandle类型的数据。
ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
auto dialogController = dialogAPI->create();
-
销毁弹窗控制器
当不再需要弹窗操作时,需要主动调用dispose接口销毁弹窗控制器对象。
ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
dialogAPI->dispose(dialogController);
设置弹窗样式
可以设置弹窗对齐方式、偏移量,弹窗背板圆角弧度、背景色、蒙层颜色以及区域等。
- 创建弹窗内容节点。
ArkUI_NodeHandle CreateDialogContent() {
ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(
OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));
ArkUI_NodeHandle text = nodeAPI->createNode(ARKUI_NODE_TEXT);
ArkUI_NumberValue textWidthValue[] = {{.f32 = 300}};
ArkUI_AttributeItem textWidthItem = {.value = textWidthValue,
.size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(text, NODE_WIDTH, &textWidthItem);
ArkUI_NumberValue textHeightValue[] = {{.f32 = 300}};
ArkUI_AttributeItem textHeightItem = {.value = textHeightValue,
.size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(text, NODE_HEIGHT, &textHeightItem);
ArkUI_NodeHandle span = nodeAPI->createNode(ARKUI_NODE_SPAN);
ArkUI_AttributeItem spanItem = {.string = "这是一个弹窗"};
nodeAPI->setAttribute(span, NODE_SPAN_CONTENT, &spanItem);
ArkUI_NodeHandle imageSpan = nodeAPI->createNode(ARKUI_NODE_IMAGE_SPAN);
ArkUI_AttributeItem imageSpanItem = {.string = "/pages/common/sky.jpg"};
nodeAPI->setAttribute(imageSpan, NODE_IMAGE_SPAN_SRC, &imageSpanItem);
ArkUI_NumberValue imageSpanWidthValue[] = {{.f32 = 300}};
ArkUI_AttributeItem imageSpanWidthItem = {.value = imageSpanWidthValue,
.size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(imageSpan, NODE_WIDTH, &imageSpanWidthItem);
ArkUI_NumberValue imageSpanHeightValue[] = {{.f32 = 200}};
ArkUI_AttributeItem imageSpanHeightItem = {.value = imageSpanHeightValue,
.size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(imageSpan, NODE_HEIGHT, &imageSpanHeightItem);
nodeAPI->addChild(text, span);
nodeAPI->addChild(text, imageSpan);
return text;
}
- 通过controller控制弹窗样式。
void ShowDialog() {
ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
if (!dialogController) {
dialogController = dialogAPI->create();
}
auto contentNode = CreateDialogContent();
dialogAPI->setContent(dialogController, contentNode);
dialogAPI->setContentAlignment(dialogController, static_cast<int32_t>(ARKUI_ALIGNMENT_BOTTOM), 0, 0);
dialogAPI->setBackgroundColor(dialogController, 0xffffffff);
dialogAPI->setCornerRadius(dialogController, 6, 6, 6, 6);
dialogAPI->setModalMode(dialogController, false);
dialogAPI->setAutoCancel(dialogController, true);
dialogAPI->show(dialogController, false);
}
- 不需要弹窗时关闭弹窗。
void CloseDialog() {
ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
dialogAPI->close(dialogController);
}
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弹窗的交互
可创建交互页面,打开或关闭弹窗。
- 创建一个可交互的界面,点击Button之后可以弹窗。
constexpr int32_t BUTTON_CLICK_ID = 1;
bool isShown = false;
ArkUI_NativeDialogHandle dialogController;
ArkUI_NodeHandle buttonNode;
void MainViewMethod(OH_NativeXComponent *component) {
ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(
OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));
ArkUI_NodeHandle column = nodeAPI->createNode(ARKUI_NODE_COLUMN);
ArkUI_NumberValue widthValue[] = {{.f32 = 300}};
ArkUI_AttributeItem widthItem = {.value = widthValue, .size = sizeof(widthValue) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(column, NODE_WIDTH, &widthItem);
ArkUI_NumberValue heightValue[] = {{.f32 = 300}};
ArkUI_AttributeItem heightItem = {.value = heightValue, .size = sizeof(heightValue) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(column, NODE_HEIGHT, &heightItem);
buttonNode = nodeAPI->createNode(ARKUI_NODE_BUTTON);
ArkUI_NumberValue buttonWidthValue[] = {{.f32 = 200}};
ArkUI_AttributeItem buttonWidthItem = {.value = buttonWidthValue,
.size = sizeof(buttonWidthValue) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(buttonNode, NODE_WIDTH, &buttonWidthItem);
ArkUI_NumberValue buttonHeightValue[] = {{.f32 = 50}};
ArkUI_AttributeItem buttonHeightItem = {.value = buttonHeightValue,
.size = sizeof(buttonHeightValue) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(buttonNode, NODE_HEIGHT, &buttonHeightItem);
ArkUI_AttributeItem labelItem = {.string = "点击弹窗"};
nodeAPI->setAttribute(buttonNode, NODE_BUTTON_LABEL, &labelItem);
ArkUI_NumberValue buttonTypeValue[] = {{.i32 = static_cast<int32_t>(ARKUI_BUTTON_TYPE_NORMAL)}};
ArkUI_AttributeItem buttonTypeItem = {.value = buttonTypeValue,
.size = sizeof(buttonTypeValue) / sizeof(ArkUI_NumberValue)};
nodeAPI->setAttribute(buttonNode, NODE_BUTTON_TYPE, &buttonTypeItem);
nodeAPI->registerNodeEvent(buttonNode, NODE_ON_CLICK, BUTTON_CLICK_ID, nullptr);
nodeAPI->addNodeEventReceiver(buttonNode, OnButtonClicked);
nodeAPI->addChild(column, buttonNode);
OH_NativeXComponent_AttachNativeRootNode(component, column);
}
- 创建Button事件的回调函数,当Button点击时触发弹窗显示或关闭。
void OnButtonClicked(ArkUI_NodeEvent *event) {
if (!event || !buttonNode) {
return;
}
auto eventId = OH_ArkUI_NodeEvent_GetTargetId(event);
if (eventId == BUTTON_CLICK_ID) {
ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(
OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));
if (isShown) {
isShown = false;
ArkUI_AttributeItem labelItem = {.string = "显示弹窗"};
nodeAPI->setAttribute(buttonNode, NODE_BUTTON_LABEL, &labelItem);
CloseDialog();
} else {
isShown = true;
ArkUI_AttributeItem labelItem = {.string = "关闭弹窗"};
nodeAPI->setAttribute(buttonNode, NODE_BUTTON_LABEL, &labelItem);
ShowDialog();
}
}
}

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