📑往期推文全新看点(文中附带最新·鸿蒙全栈学习笔记)

✒️ 鸿蒙应用开发与鸿蒙系统开发哪个更有前景?

✒️ 嵌入式开发适不适合做鸿蒙南向开发?看完这篇你就了解了~

✒️ 对于大前端开发来说,转鸿蒙开发究竟是福还是祸?

✒️ 鸿蒙岗位需求突增!移动端、PC端、IoT到底该怎么选?

✒️ 记录一场鸿蒙开发岗位面试经历~

✒️ 持续更新中……


通过弹窗控制器显示自定义弹窗,可以设置自定义弹窗的样式和内容。

弹窗接口集合定义在结构体里,命名为ArkUI_NativeDialogAPI_x (x表示版本),这些接口围绕弹窗控制器实现各种弹窗控制。

创建和销毁弹窗控制器

  • 创建弹窗控制器

    ArkUI_NativeDialogHandle表示指向弹窗控制器的指针,可以通过调用ArkUI_NativeDialogAPI_x 的create接口创建一个弹窗控制器,

该方法返回ArkUI_NativeDialogHandle类型的数据。

ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
    OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
auto dialogController = dialogAPI->create();
  • 销毁弹窗控制器

    当不再需要弹窗操作时,需要主动调用dispose接口销毁弹窗控制器对象。

ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
   OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
dialogAPI->dispose(dialogController);

设置弹窗样式

可以设置弹窗对齐方式、偏移量,弹窗背板圆角弧度、背景色、蒙层颜色以及区域等。

  1. 创建弹窗内容节点。
ArkUI_NodeHandle CreateDialogContent() {
    ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(
        OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));
    ArkUI_NodeHandle text = nodeAPI->createNode(ARKUI_NODE_TEXT);
    ArkUI_NumberValue textWidthValue[] = {{.f32 = 300}};
    ArkUI_AttributeItem textWidthItem = {.value = textWidthValue,
                                         .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(text, NODE_WIDTH, &textWidthItem);
    ArkUI_NumberValue textHeightValue[] = {{.f32 = 300}};
    ArkUI_AttributeItem textHeightItem = {.value = textHeightValue,
                                          .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(text, NODE_HEIGHT, &textHeightItem);
    ArkUI_NodeHandle span = nodeAPI->createNode(ARKUI_NODE_SPAN);
    ArkUI_AttributeItem spanItem = {.string = "这是一个弹窗"};
    nodeAPI->setAttribute(span, NODE_SPAN_CONTENT, &spanItem);
    ArkUI_NodeHandle imageSpan = nodeAPI->createNode(ARKUI_NODE_IMAGE_SPAN);
    ArkUI_AttributeItem imageSpanItem = {.string = "/pages/common/sky.jpg"};
    nodeAPI->setAttribute(imageSpan, NODE_IMAGE_SPAN_SRC, &imageSpanItem);
    ArkUI_NumberValue imageSpanWidthValue[] = {{.f32 = 300}};
    ArkUI_AttributeItem imageSpanWidthItem = {.value = imageSpanWidthValue,
                                              .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(imageSpan, NODE_WIDTH, &imageSpanWidthItem);
    ArkUI_NumberValue imageSpanHeightValue[] = {{.f32 = 200}};
    ArkUI_AttributeItem imageSpanHeightItem = {.value = imageSpanHeightValue,
                                               .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(imageSpan, NODE_HEIGHT, &imageSpanHeightItem);
    nodeAPI->addChild(text, span);
    nodeAPI->addChild(text, imageSpan);
    return text;
}
  1. 通过controller控制弹窗样式。
void ShowDialog() {
    ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
        OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
    if (!dialogController) {
        dialogController = dialogAPI->create();
    }
    auto contentNode = CreateDialogContent();
    dialogAPI->setContent(dialogController, contentNode);
    dialogAPI->setContentAlignment(dialogController, static_cast<int32_t>(ARKUI_ALIGNMENT_BOTTOM), 0, 0);
    dialogAPI->setBackgroundColor(dialogController, 0xffffffff);
    dialogAPI->setCornerRadius(dialogController, 6, 6, 6, 6);
    dialogAPI->setModalMode(dialogController, false);
    dialogAPI->setAutoCancel(dialogController, true);
    dialogAPI->show(dialogController, false);
}
  1. 不需要弹窗时关闭弹窗。
void CloseDialog() {
    ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
        OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
    dialogAPI->close(dialogController);
}

弹窗的交互

可创建交互页面,打开或关闭弹窗。

  1. 创建一个可交互的界面,点击Button之后可以弹窗。
constexpr int32_t BUTTON_CLICK_ID = 1;
bool isShown = false;
ArkUI_NativeDialogHandle dialogController;
ArkUI_NodeHandle buttonNode;

void MainViewMethod(OH_NativeXComponent *component) {
    ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(
        OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));
    ArkUI_NodeHandle column = nodeAPI->createNode(ARKUI_NODE_COLUMN);
    ArkUI_NumberValue widthValue[] = {{.f32 = 300}};
    ArkUI_AttributeItem widthItem = {.value = widthValue, .size = sizeof(widthValue) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(column, NODE_WIDTH, &widthItem);
    ArkUI_NumberValue heightValue[] = {{.f32 = 300}};
    ArkUI_AttributeItem heightItem = {.value = heightValue, .size = sizeof(heightValue) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(column, NODE_HEIGHT, &heightItem);
    
    buttonNode = nodeAPI->createNode(ARKUI_NODE_BUTTON);
    ArkUI_NumberValue buttonWidthValue[] = {{.f32 = 200}};
    ArkUI_AttributeItem buttonWidthItem = {.value = buttonWidthValue,
                                           .size = sizeof(buttonWidthValue) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(buttonNode, NODE_WIDTH, &buttonWidthItem);
    ArkUI_NumberValue buttonHeightValue[] = {{.f32 = 50}};
    ArkUI_AttributeItem buttonHeightItem = {.value = buttonHeightValue,
                                            .size = sizeof(buttonHeightValue) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(buttonNode, NODE_HEIGHT, &buttonHeightItem);
    ArkUI_AttributeItem labelItem = {.string = "点击弹窗"};
    nodeAPI->setAttribute(buttonNode, NODE_BUTTON_LABEL, &labelItem);
    ArkUI_NumberValue buttonTypeValue[] = {{.i32 = static_cast<int32_t>(ARKUI_BUTTON_TYPE_NORMAL)}};
    ArkUI_AttributeItem buttonTypeItem = {.value = buttonTypeValue,
                                          .size = sizeof(buttonTypeValue) / sizeof(ArkUI_NumberValue)};
    nodeAPI->setAttribute(buttonNode, NODE_BUTTON_TYPE, &buttonTypeItem);
    nodeAPI->registerNodeEvent(buttonNode, NODE_ON_CLICK, BUTTON_CLICK_ID, nullptr);
    nodeAPI->addNodeEventReceiver(buttonNode, OnButtonClicked);
    nodeAPI->addChild(column, buttonNode);
    OH_NativeXComponent_AttachNativeRootNode(component, column);
}
  1. 创建Button事件的回调函数,当Button点击时触发弹窗显示或关闭。
void OnButtonClicked(ArkUI_NodeEvent *event) {
    if (!event || !buttonNode) {
        return;
    }
    auto eventId = OH_ArkUI_NodeEvent_GetTargetId(event);
    if (eventId == BUTTON_CLICK_ID) {
        ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(
            OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));
        if (isShown) {
            isShown = false;
            ArkUI_AttributeItem labelItem = {.string = "显示弹窗"};
            nodeAPI->setAttribute(buttonNode, NODE_BUTTON_LABEL, &labelItem);
            CloseDialog();
        } else {
            isShown = true;
            ArkUI_AttributeItem labelItem = {.string = "关闭弹窗"};
            nodeAPI->setAttribute(buttonNode, NODE_BUTTON_LABEL, &labelItem);
            ShowDialog();
        }
    }
}

Logo

讨论HarmonyOS开发技术,专注于API与组件、DevEco Studio、测试、元服务和应用上架分发等。

更多推荐