华为在鸿蒙中可以使用Core Speech Kit支持将一篇不超过10000字数的中英文文本(简体中文、繁体中文、数字、英文)合成为语音,并以选定音色进行播报。

开发者可对播报的策略进行设置,包括单词播报、数字播报、静音停顿、汉字发音策略。

场景介绍

手机/平板等设备在无网状态下,系统应用无障碍(屏幕朗读)接入文本转语音能力,为视障人士或不方便阅读场景提供播报能力。

约束与限制

AI能力

约束

文本转语音(中国境内版本)

  • 支持的语种类型:中文、英文。(简体中文、繁体中文、中文语境下的英文)
  • 支持的音色类型:聆小珊女声音色、英语(美国)劳拉女声音色、凌飞哲男声音色。
  • 文本长度:不超过10000字数。

开发步骤

  1. 在使用文本转语音时,将实现文本转语音相关的类添加至工程。
    import { textToSpeech } from '@kit.CoreSpeechKit';
    import { BusinessError } from '@kit.BasicServicesKit';
  2. 调用createEngine接口,创建TextToSpeechEngine实例。
    let ttsEngine: textToSpeech.TextToSpeechEngine;
    
    // 设置创建引擎参数
    let extraParam: Record<string, Object> = {"style": 'interaction-broadcast', "locate": 'CN', "name": 'EngineName'};
    let initParamsInfo: textToSpeech.CreateEngineParams = {
      language: 'zh-CN',
      person: 0,
      online: 1,
      extraParams: extraParam
    };
    
    // 调用createEngine方法
    textToSpeech.createEngine(initParamsInfo, (err: BusinessError, textToSpeechEngine: textToSpeech.TextToSpeechEngine) => {
      if (!err) {
        console.info('Succeeded in creating engine');
        // 接收创建引擎的实例
        ttsEngine = textToSpeechEngine;
      } else {
        console.error(`Failed to create engine. Code: ${err.code}, message: ${err.message}.`);
      }
    });
  3. 得到TextToSpeechEngine实例对象后,实例化SpeakParams对象、SpeakListener对象,并传入待合成及播报的文本originalText,调用接口进行播报。
    // 设置speak的回调信息
    let speakListener: textToSpeech.SpeakListener = {
      // 开始播报回调
      onStart(requestId: string, response: textToSpeech.StartResponse) {
        console.info(`onStart, requestId: ${requestId} response: ${JSON.stringify(response)}`);
      },
      // 合成完成及播报完成回调
      onComplete(requestId: string, response: textToSpeech.CompleteResponse) {
        console.info(`onComplete, requestId: ${requestId} response: ${JSON.stringify(response)}`);
      },
      // 停止播报回调
      onStop(requestId: string, response: textToSpeech.StopResponse) {
        console.info(`onStop, requestId: ${requestId} response: ${JSON.stringify(response)}`);
      },
      // 返回音频流
      onData(requestId: string, audio: ArrayBuffer, response: textToSpeech.SynthesisResponse) {
        console.info(`onData, requestId: ${requestId} sequence: ${JSON.stringify(response)} audio: ${JSON.stringify(audio)}`);
      },
      // 错误回调
      onError(requestId: string, errorCode: number, errorMessage: string) {
        console.error(`onError, requestId: ${requestId} errorCode: ${errorCode} errorMessage: ${errorMessage}`);
      }
    };
    // 设置回调
    ttsEngine.setListener(speakListener);
    let originalText: string = 'Hello HarmonyOS';
    // 设置播报相关参数
    let extraParam: Record<string, Object> = {"queueMode": 0, "speed": 1, "volume": 2, "pitch": 1, "languageContext": 'zh-CN',  
    "audioType": "pcm", "soundChannel": 3, "playType": 1 };
    let speakParams: textToSpeech.SpeakParams = {
      requestId: '123456', // requestId在同一实例内仅能用一次,请勿重复设置
      extraParams: extraParam
    };
    // 调用播报方法
    // 开发者可以通过修改speakParams主动设置播报策略
    ttsEngine.speak(originalText, speakParams);
  4. (可选)当需要停止合成及播报时,可调用stop
    接口。
    ttsEngine.stop();
  5. (可选)当需要查询文本转语音服务是否处于忙碌状态时,可调用isBusy
    接口。
    ttsEngine.isBusy();
  6. (可选)当需要查询支持的语种音色信息时,可调用listVoices
    接口。

    // 在组件中声明并初始化字符串voiceInfo
    @State voiceInfo: string = "";
    
    // 设置查询相关参数
    let voicesQuery: textToSpeech.VoiceQuery = {
      requestId: '12345678', // requestId在同一实例内仅能用一次,请勿重复设置
      online: 1
    };
    // 调用listVoices方法,以callback返回
    ttsEngine.listVoices(voicesQuery, (err: BusinessError, voiceInfo: textToSpeech.VoiceInfo[]) => {
      if (!err) {
        // 接收目前支持的语种音色等信息
        this.voiceInfo = JSON.stringify(voiceInfo);
        console.info(`Succeeded in listing voices, voiceInfo is ${this.voiceInfo}`);
      } else {
        console.error(`Failed to list voices. Code: ${err.code}, message: ${err.message}`);
      }
    });

设置播报策略

由于不同场景下,模型自动判断所选择的播报策略可能与实际需求不同,此章节提供对于播报策略进行主动设置的方法。

说明

以下取值说明均为有效取值,若所使用的数值在有效取值之外则播报结果可能与预期不符,并产生错误的播报结果。

设置单词播报方式

文本格式:[hN] (N=0/1/2)

N取值说明:

取值

说明

0

智能判断单词播放方式。默认值为0。

1

逐个字母进行播报。

2

以单词方式进行播报。

文本示例:

"hello[h1] world"

hello使用单词发音,world及后续单词将会逐个字母进行发音。

设置数字播报策略

格式:[nN] (N=0/1/2)

N取值说明:

取值

说明

0

智能判断数字处理策略。默认值为0。

1

作为号码逐个数字播报。

2

作为数值播报。超过18位数字不支持,自动按逐个数字进行播报。

文本示例:

"[n2]123[n1]456[n0]"

其中,123将会按照数值播报,456则会按照号码播报,而后的文本中的数字,均会自动判断。

插入静音停顿

格式:[pN]

描述:N为无符号整数,单位为ms。

文本示例:

"你好[p500]小艺"

该句播报时,将会在“你好”后插入500ms的静音停顿。

指定汉字发音

汉字的声调,通过在拼音后接一位数字1~5分别表示阴平、阳平、上声、去声和轻声5个声调。

格式:[=MN]

描述:M表示拼音,N表示声调。

N取值说明:

取值

说明

1

阴平

2

阳平

3

上声

4

去声

5

轻声

文本示例:

"着[=zhuo2]手"

“着”字将读作“zhuó”。

开发实例

点击按钮,播报一段文本。

Index.ets

import { textToSpeech } from '@kit.CoreSpeechKit';
import { BusinessError } from '@kit.BasicServicesKit';
import { PromptAction } from '@kit.ArkUI';
import { UIContext } from '@kit.ArkUI';
import { TreeMap } from '@kit.ArkTS';
import { fileIo as fs } from '@kit.CoreFileKit';
import PcmPlayer from './PcmPlayer';
import { audio } from '@kit.AudioKit';
import { Context } from '@kit.AbilityKit';

const TAG: string = 'TtsDemo';
let ttsEngine: textToSpeech.TextToSpeechEngine;
let bufferLength: number = 0;
let engineCreated: boolean = false;

// 定义一个函数来拼接ArrayBuffer
function concatenateArrayBuffers(buffers: ArrayBuffer[]): ArrayBuffer {
  const totalLength = buffers.reduce((sum, buffer) => sum + buffer.byteLength, 0);
  const concatenatedBuffer = new ArrayBuffer(totalLength);
  let offset = 0;
  for (const buffer of buffers) {
    const uint8Array = new Uint8Array(buffer);
    new Uint8Array(concatenatedBuffer, offset, uint8Array.length).set(uint8Array);
    offset += uint8Array.length;
  }
  return concatenatedBuffer;
}

@Entry
@Component
struct Index {
  @State createCount: number = 0;
  @State originalText: string = "\n\t\t古人学问无遗力,少壮工夫老始成;\n\t\t" + "纸上得来终觉浅,绝知此事要躬行。\n\t\t";
  @State uiContext: UIContext = this.getUIContext()
  @State promptAction: PromptAction = this.uiContext.getPromptAction();
  private pcmData: TreeMap<number, Uint8Array> = new TreeMap();
  private pcmPlayer = new PcmPlayer();

  build() {
    Column() {
      Scroll() {
        Column() {
          TextArea({ placeholder: 'Please enter tts original text', text: `${this.originalText}` })
            .margin(20)
            .focusable(false)
            .border({ width: 5, color: 0x317AE7, radius: 10, style: BorderStyle.Dotted })
            .onChange((value: string) => {
              this.originalText = value;
              console.info(TAG, "original text: " + this.originalText);
            })

          Button() {
            Text("CreateEngine")
              .fontColor(Color.White)
              .fontSize(20)
          }
          .type(ButtonType.Capsule)
          .backgroundColor("#0x317AE7")
          .width("80%")
          .height(50)
          .margin(10)
          .onClick(() => {
            engineCreated = true
            this.createCount++;
            console.log(`createByCallback:createCount:${this.createCount}`);
            this.createByCallback();
            this.promptAction.showToast({
              message: 'CreateEngine success!',
              duration: 2000
            });
          })

          Button() {
            Text("speak")
              .fontColor(Color.White)
              .fontSize(20)
          }
          .type(ButtonType.Capsule)
          .backgroundColor("#0x317AE7")
          .width("80%")
          .height(50)
          .margin(10)
          .onClick(() => {
            if (engineCreated) {
              try {
                this.speak();
                this.promptAction.showToast({
                  message: 'start speaking',
                  duration: 2000
                });
              } catch (err)  {
                  this.promptAction.showToast({
                    message: 'start speaking failed',
                    duration: 2000
                  });
                }
            } else {
              this.promptAction.showToast({
                message: 'The engine has not been created',
                duration: 2000
              });
            }
          })

          Button() {
            Text("speakOnData")
              .fontColor(Color.White)
              .fontSize(20)
          }
          .type(ButtonType.Capsule)
          .backgroundColor("#0x317AE7")
          .width("80%")
          .height(50)
          .margin(10)
          .onClick(() => {
            if (engineCreated) {
              try {
                this.speakOnData();
                this.promptAction.showToast({
                  message: 'start speakOnData',
                  duration: 2000
                });
              } catch (err) {
                this.promptAction.showToast({
                  message: 'start speakOnData failed',
                  duration: 2000
                });
              }
            } else {
              this.promptAction.showToast({
                message: 'The engine has not been created',
                duration: 2000
              });
            }
          })

          Button() {
            Text("stop")
              .fontColor(Color.White)
              .fontSize(20)
          }
          .type(ButtonType.Capsule)
          .backgroundColor("#0x317AE7")
          .width("80%")
          .height(50)
          .margin(10)
          .onClick(() => {
            try {
              let isBusy: boolean = ttsEngine.isBusy();
              let isPlaying: boolean = this.pcmPlayer.isPlaying();
              if (isBusy) {
                ttsEngine.stop();
              }
              if (isPlaying) {
                this.pcmPlayer.stop()
              }
              this.promptAction.showToast({
                message: 'stop!',
                duration: 2000
              });
            } catch (err) {
              this.promptAction.showToast({
                message: 'stop failed',
                duration: 2000
              });
            }
          })

          Button() {
            Text("isBusy")
              .fontColor(Color.White)
              .fontSize(20)
          }
          .type(ButtonType.Capsule)
          .backgroundColor("#0x317AE7")
          .width("80%")
          .height(50)
          .margin(10)
          .onClick(() => {
            try {
              let isBusy: boolean = ttsEngine.isBusy();
              let isPlaying: boolean = this.pcmPlayer.isPlaying();
              console.log('isBusy :' + isBusy);
              console.log('isPlaying :' + isPlaying);
              this.promptAction.showToast({
                message: 'speak isBusy :' + isBusy + '\nspeakOnData isBusy :' + isPlaying,
                duration: 2000
              });
            } catch (err) {
              this.promptAction.showToast({
                message: 'isBusy failed',
                duration: 2000
              });
            }
          })

          Button() {
            Text("shutdown")
              .fontColor(Color.White)
              .fontSize(20)
          }
          .type(ButtonType.Capsule)
          .backgroundColor("#0x317AA7")
          .width("80%")
          .height(50)
          .margin(10)
          .onClick(() => {
            try {
              this.pcmPlayer.release()
              ttsEngine.shutdown();
              engineCreated = false
              this.promptAction.showToast({
                message: 'shutdown success!',
                duration: 2000
              });
            } catch (err) {
              this.promptAction.showToast({
                message: 'shutdown failed',
                duration: 2000
              });
            }
          })

        }
        .layoutWeight(1)
      }
      .width('100%')
      .height('100%')

    }
  }

  // 创建引擎,通过callback形式返回
  // 当引擎不存在、引擎资源不存在、初始化超时,返回错误码1002300005,引擎创建失败
  private createByCallback() {
    // 设置创建引擎参数
    let extraParam: Record<string, Object> = { "style": 'interaction-broadcast', "locate": 'CN', "name": 'EngineName' }
    let initParamsInfo: textToSpeech.CreateEngineParams = {
      language: 'zh-CN',
      person: 0,
      online: 1,
      extraParams: extraParam
    };
    try {
      // 调用createEngine方法
      textToSpeech.createEngine(initParamsInfo, (err: BusinessError, textToSpeechEngine: textToSpeech.TextToSpeechEngine) => {
        if (!err) {
          console.log('createEngine is success');
          // 接收创建引擎的实例
          ttsEngine = textToSpeechEngine;
        } else {
          console.error(`error code: ${err.code}, message: ${err.message}.`)
        }
      });
    } catch (error) {
      let message = (error as BusinessError).message;
      let code = (error as BusinessError).code;
      console.error(`createEngine failed, error code: ${code}, message: ${message}.`)
    }
  }

  // 调用speak播报方法
  private speak() {
    let speakListener: textToSpeech.SpeakListener = {
      // 开始播报回调
      onStart(requestId: string, response: textToSpeech.StartResponse) {
        console.info(`onStart, requestId: ${requestId} response: ${JSON.stringify(response)}`);
      },
      // 完成播报回调
      onComplete(requestId: string, response: textToSpeech.CompleteResponse) {
        console.info(`onComplete, requestId: ${requestId} response: ${JSON.stringify(response)}`);
      },
      // 停止播报完成回调,调用stop方法并完成时会触发此回调
      onStop(requestId: string, response: textToSpeech.StopResponse) {
        console.info(`onStop, requestId: ${requestId} response: ${JSON.stringify(response)}`);
      },
      // 返回音频流
      onData(requestId: string, audio: ArrayBuffer, response: textToSpeech.SynthesisResponse) {
        console.info(`onData, requestId: ${requestId} sequence: ${JSON.stringify(response)} audio: ${JSON.stringify(audio)}`);
      },
      // 错误回调,播报过程发生错误时触发此回调
      onError(requestId: string, errorCode: number, errorMessage: string) {
        if (errorCode === 1002300007) {
          engineCreated = false
        }
        console.error(`onError, requestId: ${requestId} errorCode: ${errorCode} errorMessage: ${errorMessage}`);
      }
    };
    // 设置回调
    ttsEngine.setListener(speakListener);
    // 设置播报相关参数
    let extraParam: Record<string, Object> = {"queueMode": 0, "speed": 1, "volume": 2, "pitch": 1, "languageContext": 'zh-CN', "audioType": "pcm", "soundChannel": 3, "playType":1}
    let speakParams: textToSpeech.SpeakParams = {
      requestId: '123456' + Date.now(), // requestId在同一实例内仅能用一次,请勿重复设置
      extraParams: extraParam
    };
    // 调用speak播报方法
    ttsEngine.speak(this.originalText, speakParams);
  };

  private onStart = async (utteranceId: string, response: textToSpeech.StartResponse) => {
    bufferLength = 0;
    // 初始化音频数据映射
    console.info(TAG, `onStart | utteranceId: ${ utteranceId }, response: ${JSON.stringify(response)}`);
  }

  private onData = async (utteranceId: string, audio: ArrayBuffer, response: textToSpeech.SynthesisResponse) => {
    // 将ArrayBuffer转换为Uint8Array
    let uint8Array: Uint8Array = new Uint8Array(audio);
    this.pcmData.set(response.sequence, uint8Array)
    bufferLength += 1
    let str = ""
    // 或者使用循环打印每个元素
    for (let i = 0; i < uint8Array.length; i++) {
      str = str + (","+uint8Array[i]);
    }
    console.info(TAG, `onData | utteranceId: ${utteranceId}, sequence: ${JSON.stringify(response.sequence)}, length: ${uint8Array.length}, audio: ${JSON.stringify(str)}`);
  }

  private onComplete = async (utteranceId: string, response: textToSpeech.CompleteResponse) => {
    let buffers: ArrayBuffer[] = new Array();

    console.info(TAG, `pcmData len: ${this.pcmData.length}`)
    // 遍历Map,将ArrayBuffer添加到数组中
    this.pcmData.forEach((value: Uint8Array, key: number) => {
      buffers.push(value.buffer.slice(0))
    })
    console.info(TAG, `buffers len: ${buffers.length}`)

    // 按照顺序拼接所有的ArrayBuffer
    let audioData = concatenateArrayBuffers(buffers);
    console.info(TAG, `audioData len: ${audioData.byteLength}`)

    let context = this.uiContext.getHostContext() as Context
    let path = context.filesDir
    let filePath: string = `${path}/my.pcm`
    let os = await fs.createStream(filePath, "w+")
    await os.write(audioData)
    this.pcmPlayer.file = fs.openSync(filePath, fs.OpenMode.READ_ONLY);
    // 播放音频流
    console.info(TAG, `playAudio start`)
    await this.pcmPlayer.prepare(audio.AudioSamplingRate.SAMPLE_RATE_16000, audio.AudioChannel.CHANNEL_1)
    await this.pcmPlayer.play(audioData)
    console.info(TAG, `playAudio end`)

    console.info(TAG, `onComplete | utteranceId: ${utteranceId}, response: ${JSON.stringify(response)}`);
  }

  //调用speakOnData播报方法
  //未初始化引擎时调用speak方法,返回错误码1002300007,合成及播报失败
  private async speakOnData() {
    //设置播报相关参数
    let extraParam: Record<string, Object> = {"queueMode": 0, "speed": 1.2, "volume": 2, "pitch": 1, "languageContext": 'zh-CN', "audioType": "pcm", "soundChannel": 1, "playType":0}
    let speakParams: textToSpeech.SpeakParams = {
      requestId: '1234567' + Date.now(),
      extraParams: extraParam
    }

    try{
      // 创建回调对象
      let speakListener: textToSpeech.SpeakListener = {
        // 开始识别成功回调
        onStart: this.onStart,
        // 识别完成回调
        onComplete: this.onComplete,
        // 停止播报回调
        onStop(utteranceId: string, response: textToSpeech.StopResponse) {
          console.log('speakListener onStop: ' + ' utteranceId: ' + utteranceId + ' response: ' + JSON.stringify(response));
        },
        // 返回音频流
        onData: this.onData,
        // 错误回调
        onError(utteranceId: string, errorCode: number, errorMessage: string) {
          if (errorCode === 1002300007) {
            engineCreated = false
          }
          console.error('speakListener onError: ' + ' utteranceId: ' + utteranceId + ' errorCode: ' + errorCode + ' errorMessage: ' + errorMessage);
        }
      };
      // 设置回调
      ttsEngine.setListener(speakListener);
      try{
        console.error(`speakListener before speak`)
        // 调用speak播报方法
        for (let i = 0; i < 1; i++) {
          ttsEngine?.speak(this.originalText, speakParams);
        }
        console.error(`speakListener after speak`)
      }catch (error) {
        let message = (error as BusinessError).message;
        let code = (error as BusinessError).code;
        console.error(`speakListener speak failed, error code: ${code}, message: ${message}.`)
      }
    }catch (error) {
      let message = (error as BusinessError).message;
      let code = (error as BusinessError).code;
      console.error(`speakListener setListener failed, error code: ${code}, message: ${message}.`)
    }
  }
}

PcmPlayer.ets

import { audio } from '@kit.AudioKit';
import { fileIo as fs } from '@kit.CoreFileKit';

const TAG = 'PCM_audio';

class Options {
  offset?: number;
  length?: number;
}

export default class PcmPlayer {

  public file: fs.File | undefined;
  private writeDataCallback = (buffer: ArrayBuffer) => {
    let options: Options = {
      offset: this.bufferSize,
      length: buffer.byteLength
    };

    try {
      fs.readSync(this.file?.fd, buffer, options);
      this.bufferSize += buffer.byteLength;
      if (this.audioDataSize < this.bufferSize) {
        this.renderModel?.off('writeData');
        this.stop()
      }
      console.info(TAG, 'reading file success');
      // 系统会判定buffer有效,正常播放。
      return audio.AudioDataCallbackResult.VALID;
    } catch (error) {
      console.error(TAG, `Reading file failed, error code: ${error.code}, message: ${error.message}.`)
      // 系统会判定buffer无效,不播放。
      return audio.AudioDataCallbackResult.INVALID;
    }
  };
  /**
   * 缓存大小
   */
  private bufferSize: number = 0;
  /**
   * 音频总大小
   */
  private audioDataSize: number = 0;
  /**
   * 播放器
   */
  private renderModel: audio.AudioRenderer | null = null;
  /**
   * 播放状态
   */
  private audioStreamInfo: audio.AudioStreamInfo = {
    samplingRate: audio.AudioSamplingRate.SAMPLE_RATE_16000, // 采样率
    channels: audio.AudioChannel.CHANNEL_1, // 通道
    sampleFormat: audio.AudioSampleFormat.SAMPLE_FORMAT_S16LE, // 采样格式
    encodingType: audio.AudioEncodingType.ENCODING_TYPE_RAW // 编码格式
  }
  private audioRendererInfo: audio.AudioRendererInfo = {
    usage: audio.StreamUsage.STREAM_USAGE_ACCESSIBILITY, // 音频流使用类型
    rendererFlags: 0 // 音频渲染器标志
  }
  private audioRendererOptions: audio.AudioRendererOptions = {
    streamInfo: this.audioStreamInfo,
    rendererInfo: this.audioRendererInfo
  }

  public async prepare(sampleRate: number) {
    this.audioRendererOptions.streamInfo.samplingRate = sampleRate;
    this.audioRendererOptions.rendererInfo.usage = audio.StreamUsage.STREAM_USAGE_MUSIC;
    if (this.renderModel != null) {
      await this.renderModel.release();
    }
    let renderModel = await audio.createAudioRenderer(this.audioRendererOptions);
    if (!renderModel) {
      console.error(TAG, `failed to create audio renderer`);
    }
    console.info(TAG, "creating AudioRenderer success");
    this.renderModel = renderModel;
    this.bufferSize = await this.renderModel.getBufferSize();
  }

  public async play(data: ArrayBuffer): Promise<number> {
    this.audioDataSize = data.byteLength
    if (this.renderModel != null) {
      this.renderModel.on('writeData', this.writeDataCallback);
      // 启动渲染
      await this.renderModel.start();
      console.info(TAG, "start AudioRenderer success");
    }
    return -1;
  }

  public async stop() {
    console.info(TAG, 'Renderer begin stop');
    if (this.renderModel == null) {
      return;
    }

    // 只有渲染器状态为running或paused的时候才可以停止
    if (this.renderModel.state !== audio.AudioState.STATE_RUNNING
      && this.renderModel.state !== audio.AudioState.STATE_PAUSED) {
      console.error(TAG, 'Renderer is not running or paused');
      return;
    }
    await this.renderModel.stop(); // 停止渲染
    console.info(TAG, 'Renderer stopped');
  }

  public async release() {
    // 渲染器状态不是released状态,才能release
    if (this.renderModel != null) {
      if (this.renderModel.state === audio.AudioState.STATE_RELEASED) {
        console.error(TAG, 'Renderer already released');
        return;
      }
      await this.renderModel.release(); // 释放资源
      this.renderModel = null;
      console.info(TAG, 'Renderer released');
    }
  }

  /**
   * 判断当前渲染状态
   *
   * @returns running返回true,否则返回false
   */
  public isPlaying() {
    if (this.renderModel != null) {
      console.info(TAG, "player.state:" + this.renderModel.state);
      return this.renderModel.state == audio.AudioState.STATE_RUNNING;
    } else {
      return false;
    }
  }

  /**
   * 获取当前渲染状态
   *
   * @returns running返回true,否则返回false
   */
  public getRenderState(): number {
    if (this.renderModel != null) {
      console.info(TAG, "player.state:" + this.renderModel.state);
      return this.renderModel.state;
    } else {
      return audio.AudioState.STATE_INVALID;
    }
  }

  /**
   * 获取音频渲染器的最小缓冲区大小
   */
  public getBufferSize(): number {
    return this.bufferSize;
  }
}
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