基于HarmonyOS的分布式白板协作应用开发
实时多端协作:支持多设备同时绘制,实时同步绘图数据自然书写体验:优化手写笔支持,提供压力感应和低延迟绘制智能冲突解决:基于时间戳的合并策略保证数据一致性灵活的工具集:提供多种绘图工具和自定义选项通过参考《鸿蒙跨端U同步:同一局游戏中多设备玩家昵称/头像显示》的技术方案,我们验证了HarmonyOS在实时协作场景下的强大能力,为开发者提供了构建分布式协作应用的实践参考
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基于HarmonyOS的分布式白板协作应用开发
一、项目概述
本项目基于HarmonyOS的分布式能力和手写笔API,开发一个支持多设备实时协同绘图的分布式白板应用。参考《鸿蒙跨端U同步:同一局游戏中多设备玩家昵称/头像显示》的技术方案,实现跨设备绘图数据同步、实时协作和手写笔优化等功能。
https://example.com/dist-whiteboard-arch.png
图1:分布式白板系统架构(包含绘图引擎层、数据同步层和设备管理层)
二、核心功能实现
1. 分布式数据管理(ArkTS)
// 分布式白板数据管理
class DistributedWhiteboard {
private static instance: DistributedWhiteboard;
private distObject: distributedDataObject.DataObject;
private strokes: Stroke[] = [];
private devices: DeviceInfo[] = [];
static getInstance(): DistributedWhiteboard {
if (!DistributedWhiteboard.instance) {
DistributedWhiteboard.instance = new DistributedWhiteboard();
}
return DistributedWhiteboard.instance;
}
constructor() {
this.initDistributedObject();
this.registerDevice();
}
// 初始化分布式数据对象
private initDistributedObject() {
this.distObject = distributedDataObject.create({
strokes: [],
activeDevices: {},
currentTool: 'pen',
currentColor: '#000000'
});
// 监听数据变化
this.distObject.on('change', (fields: string[]) => {
if (fields.includes('strokes')) {
this.handleStrokesUpdate();
}
if (fields.includes('activeDevices')) {
this.handleDevicesUpdate();
}
});
}
// 注册当前设备
private registerDevice() {
this.distObject.activeDevices[deviceInfo.deviceId] = {
name: deviceInfo.deviceName,
lastActive: Date.now(),
tool: 'pen',
color: '#000000'
};
}
// 添加笔画
addStroke(stroke: Stroke): void {
this.strokes.push(stroke);
this.syncStrokes();
}
// 清除所有笔画
clearAll(): void {
this.strokes = [];
this.syncStrokes();
}
// 同步笔画数据
private syncStrokes(): void {
this.distObject.strokes = this.strokes.map(s => ({
...s,
syncTime: Date.now()
}));
this.syncToConnectedDevices();
}
// 处理笔画更新
private handleStrokesUpdate(): void {
const remoteStrokes = this.distObject.strokes;
if (remoteStrokes && remoteStrokes.length > 0) {
// 合并本地和远程笔画,保留最新版本
const merged = this.mergeStrokes(this.strokes, remoteStrokes);
this.strokes = merged;
EventBus.emit('strokesUpdated', this.strokes);
}
}
// 合并笔画数据
private mergeStrokes(local: Stroke[], remote: Stroke[]): Stroke[] {
const merged: Stroke[] = [];
const allStrokes = [...local, ...remote];
const strokeMap = new Map<string, Stroke>();
allStrokes.forEach(stroke => {
const key = stroke.id || `${stroke.deviceId}-${stroke.timestamp}`;
const existing = strokeMap.get(key);
if (!existing || (stroke.syncTime || 0) > (existing.syncTime || 0)) {
strokeMap.set(key, stroke);
}
});
return Array.from(strokeMap.values());
}
// 处理设备更新
private handleDevicesUpdate(): void {
this.devices = Object.entries(this.distObject.activeDevices)
.map(([id, info]) => ({ deviceId: id, ...info }));
EventBus.emit('devicesUpdated', this.devices);
}
// 更新当前工具状态
updateTool(tool: string): void {
this.distObject.currentTool = tool;
this.distObject.activeDevices[deviceInfo.deviceId].tool = tool;
}
// 更新当前颜色状态
updateColor(color: string): void {
this.distObject.currentColor = color;
this.distObject.activeDevices[deviceInfo.deviceId].color = color;
}
// 同步到已连接设备
private syncToConnectedDevices(): void {
const targetDevices = DeviceManager.getConnectedDevices()
.map(d => d.deviceId)
.filter(id => id !== deviceInfo.deviceId);
if (targetDevices.length > 0) {
this.distObject.setDistributed(targetDevices);
}
}
}
// 笔画数据类型定义
interface Stroke {
id?: string;
deviceId: string;
points: Point[];
color: string;
width: number;
tool: string;
timestamp: number;
syncTime?: number;
}
// 点数据类型定义
interface Point {
x: number;
y: number;
pressure?: number;
timestamp: number;
}
// 设备信息类型定义
interface DeviceInfo {
deviceId: string;
name: string;
lastActive: number;
tool: string;
color: string;
}
2. 手写笔绘图引擎(ArkTS)
// 白板绘图组件
@Component
struct WhiteboardCanvas {
@State strokes: Stroke[] = [];
@State currentStroke: Stroke | null = null;
@State currentTool: string = 'pen';
@State currentColor: string = '#000000';
@State currentWidth: number = 3;
private whiteboard = DistributedWhiteboard.getInstance();
private canvasRef: CanvasRenderingContext2D | null = null;
aboutToAppear() {
// 监听笔画更新
EventBus.on('strokesUpdated', (strokes: Stroke[]) => {
this.strokes = strokes;
this.redrawCanvas();
});
}
build() {
Stack() {
// 画布区域
Canvas(this.canvasRef)
.width('100%')
.height('100%')
.backgroundColor('#FFFFFF')
.onReady(() => {
this.canvasRef = this.$canvas;
this.redrawCanvas();
})
.onTouch((event: TouchEvent) => {
this.handleTouchEvent(event);
})
// 工具面板
ToolPanel({
tool: this.currentTool,
color: this.currentColor,
width: this.currentWidth,
onToolChange: (tool) => {
this.currentTool = tool;
this.whiteboard.updateTool(tool);
},
onColorChange: (color) => {
this.currentColor = color;
this.whiteboard.updateColor(color);
}
})
.position({ x: 0, y: 0 })
}
}
// 处理触摸事件
private handleTouchEvent(event: TouchEvent) {
if (!this.canvasRef) return;
const touches = event.touches;
if (touches.length === 0) return;
const touch = touches[0];
const point = {
x: touch.x,
y: touch.y,
pressure: touch.force || 1.0,
timestamp: Date.now()
};
switch (event.type) {
case 'touchstart':
this.startNewStroke(point);
break;
case 'touchmove':
this.addPointToStroke(point);
break;
case 'touchend':
this.finishCurrentStroke();
break;
}
}
// 开始新笔画
private startNewStroke(point: Point) {
this.currentStroke = {
deviceId: deviceInfo.deviceId,
points: [point],
color: this.currentColor,
width: this.currentWidth,
tool: this.currentTool,
timestamp: Date.now()
};
this.drawPoint(point, this.currentColor, this.currentWidth);
}
// 添加点到当前笔画
private addPointToStroke(point: Point) {
if (!this.currentStroke) return;
this.currentStroke.points.push(point);
// 绘制线段
const prevPoint = this.currentStroke.points[this.currentStroke.points.length - 2];
this.drawLine(prevPoint, point, this.currentColor, this.currentWidth);
}
// 完成当前笔画
private finishCurrentStroke() {
if (!this.currentStroke) return;
// 确保至少有两个点
if (this.currentStroke.points.length < 2) {
this.currentStroke.points.push({
...this.currentStroke.points[0],
timestamp: Date.now()
});
}
this.whiteboard.addStroke(this.currentStroke);
this.currentStroke = null;
}
// 重绘画布
private redrawCanvas() {
if (!this.canvasRef) return;
// 清空画布
this.canvasRef.clearRect(0, 0,
this.canvasRef.width, this.canvasRef.height);
// 重绘所有笔画
this.strokes.forEach(stroke => {
if (stroke.points.length < 2) return;
let prevPoint = stroke.points[0];
for (let i = 1; i < stroke.points.length; i++) {
const point = stroke.points[i];
this.drawLine(prevPoint, point, stroke.color, stroke.width);
prevPoint = point;
}
});
// 绘制当前未完成的笔画
if (this.currentStroke) {
let prevPoint = this.currentStroke.points[0];
for (let i = 1; i < this.currentStroke.points.length; i++) {
const point = this.currentStroke.points[i];
this.drawLine(prevPoint, point, this.currentColor, this.currentWidth);
prevPoint = point;
}
}
}
// 绘制点
private drawPoint(point: Point, color: string, width: number) {
if (!this.canvasRef) return;
this.canvasRef.beginPath();
this.canvasRef.fillStyle = color;
this.canvasRef.arc(point.x, point.y, width / 2, 0, Math.PI * 2);
this.canvasRef.fill();
}
// 绘制线段
private drawLine(p1: Point, p2: Point, color: string, width: number) {
if (!this.canvasRef) return;
this.canvasRef.beginPath();
this.canvasRef.strokeStyle = color;
this.canvasRef.lineWidth = width;
this.canvasRef.lineCap = 'round';
this.canvasRef.lineJoin = 'round';
this.canvasRef.moveTo(p1.x, p1.y);
this.canvasRef.lineTo(p2.x, p2.y);
this.canvasRef.stroke();
}
}
// 工具面板组件
@Component
struct ToolPanel {
@Prop tool: string;
@Prop color: string;
@Prop width: number;
@Link onToolChange: (tool: string) => void;
@Link onColorChange: (color: string) => void;
@State showColorPicker: boolean = false;
@State showWidthPicker: boolean = false;
build() {
Row() {
// 工具选择
ToolButton({
icon: 'pen',
active: this.tool === 'pen',
onClick: () => this.onToolChange('pen')
})
ToolButton({
icon: 'eraser',
active: this.tool === 'eraser',
onClick: () => this.onToolChange('eraser')
})
// 颜色选择
Button()
.width(30)
.height(30)
.backgroundColor(this.color)
.borderRadius(15)
.onClick(() => this.showColorPicker = true)
// 线宽选择
Button(`${this.width}px`)
.width(50)
.height(30)
.onClick(() => this.showWidthPicker = true)
// 清空按钮
Button('清空')
.onClick(() => {
DistributedWhiteboard.getInstance().clearAll();
})
}
.padding(10)
.backgroundColor('rgba(255,255,255,0.8)')
.borderRadius(20)
.margin(10)
// 颜色选择器
if (this.showColorPicker) {
ColorPicker({
selectedColor: this.color,
onColorSelect: (color) => {
this.onColorChange(color);
this.showColorPicker = false;
},
onClose: () => this.showColorPicker = false
})
}
// 线宽选择器
if (this.showWidthPicker) {
WidthPicker({
selectedWidth: this.width,
onWidthSelect: (width) => {
this.width = width;
this.showWidthPicker = false;
},
onClose: () => this.showWidthPicker = false
})
}
}
}
// 工具按钮组件
@Component
struct ToolButton {
@Prop icon: string;
@Prop active: boolean;
@Link onClick: () => void;
build() {
Button(this.icon)
.width(40)
.height(40)
.backgroundColor(this.active ? '#4CAF50' : '#E0E0E0')
.fontColor(this.active ? '#FFFFFF' : '#000000')
.borderRadius(20)
.margin({ right: 10 })
.onClick(this.onClick)
}
}
3. 手写笔优化处理(ArkTS)
// 手写笔事件处理扩展
class StylusHandler {
private static instance: StylusHandler;
private whiteboard: DistributedWhiteboard;
static getInstance(): StylusHandler {
if (!StylusHandler.instance) {
StylusHandler.instance = new StylusHandler();
}
return StylusHandler.instance;
}
constructor() {
this.whiteboard = DistributedWhiteboard.getInstance();
this.registerStylusListener();
}
// 注册手写笔监听
private registerStylusListener() {
try {
inputDevice.on('stylus', (event: inputDevice.StylusEvent) => {
this.handleStylusEvent(event);
});
console.log('手写笔监听已注册');
} catch (error) {
console.error('注册手写笔监听失败:', error);
}
}
// 处理手写笔事件
private handleStylusEvent(event: inputDevice.StylusEvent) {
const point = {
x: event.x,
y: event.y,
pressure: event.pressure || 1.0,
timestamp: Date.now()
};
switch (event.action) {
case inputDevice.StylusAction.DOWN:
this.whiteboard.updateTool('pen');
EventBus.emit('stylusStart', point);
break;
case inputDevice.StylusAction.MOVE:
EventBus.emit('stylusMove', point);
break;
case inputDevice.StylusAction.UP:
EventBus.emit('stylusEnd', point);
break;
case inputDevice.StylusAction.HOVER:
// 悬停处理
break;
}
}
// 获取手写笔压力曲线
getPressureCurve(pressure: number): number {
// 自定义压力曲线,增强手写体验
return Math.pow(pressure, 1.5);
}
}
三、关键功能说明
1. 分布式数据同步机制
sequenceDiagram
participant 设备A
participant 设备B
participant 设备C
设备A->>设备A: 用户绘制笔画
设备A->>设备B: 同步笔画数据
设备A->>设备C: 同步笔画数据
设备B->>设备B: 更新本地画布
设备C->>设备C: 更新本地画布
设备B->>设备B: 用户添加笔画
设备B->>设备A: 同步新笔画
设备B->>设备C: 同步新笔画
2. 手写笔优化技术
| 技术点 | 实现方式 | 效果 |
|---|---|---|
| 压力感应 | 根据pressure参数动态调整线宽 | 实现自然笔触效果 |
| 悬停预览 | 处理StylusAction.HOVER事件 | 显示光标位置 |
| 低延迟 | 本地优先渲染+异步同步 | 减少绘制延迟 |
3. 冲突解决策略
// 基于时间戳的冲突解决
private mergeStrokes(local: Stroke[], remote: Stroke[]): Stroke[] {
const merged: Stroke[] = [];
const allStrokes = [...local, ...remote];
const strokeMap = new Map<string, Stroke>();
allStrokes.forEach(stroke => {
const key = stroke.id || `${stroke.deviceId}-${stroke.timestamp}`;
const existing = strokeMap.get(key);
// 保留最新版本
if (!existing || (stroke.syncTime || 0) > (existing.syncTime || 0)) {
strokeMap.set(key, stroke);
}
});
return Array.from(strokeMap.values());
}
四、项目扩展与优化
1. 功能扩展建议
-
多人光标显示:
// 显示其他用户的光标位置 showRemoteCursors(devices: DeviceInfo[]): void { devices.forEach(device => { if (device.deviceId !== this.deviceId && device.cursorPosition) { this.drawCursor(device.cursorPosition, device.color); } }); } -
白板历史记录:
// 保存白板状态 saveWhiteboardState(): void { const state = { strokes: this.strokes, timestamp: Date.now() }; distributedDataObject.save('whiteboard_history', state); } -
图像插入功能:
// 插入图片到白板 insertImage(imageUri: string, position: Point): void { this.whiteboard.addStroke({ type: 'image', uri: imageUri, position, deviceId: this.deviceId, timestamp: Date.now() }); }
2. 性能优化建议
-
笔画数据压缩:
// 压缩笔画点数据 compressStrokePoints(points: Point[]): Point[] { if (points.length <= 10) return points; const compressed = [points[0]]; for (let i = 1; i < points.length - 1; i++) { if (i % 3 === 0) compressed.push(points[i]); } compressed.push(points[points.length - 1]); return compressed; } -
增量同步策略:
// 只同步新增笔画 syncNewStrokes(lastSyncTime: number): Stroke[] { return this.strokes.filter(s => !s.syncTime || s.syncTime > lastSyncTime ); } -
本地缓存优化:
// 使用本地缓存减少网络传输 cacheStrokesLocally(): void { localStorage.set('cached_strokes', JSON.stringify(this.strokes)); }
五、总结
本项目基于HarmonyOS实现了具有以下特点的分布式白板协作应用:
- 实时多端协作:支持多设备同时绘制,实时同步绘图数据
- 自然书写体验:优化手写笔支持,提供压力感应和低延迟绘制
- 智能冲突解决:基于时间戳的合并策略保证数据一致性
- 灵活的工具集:提供多种绘图工具和自定义选项
通过参考《鸿蒙跨端U同步:同一局游戏中多设备玩家昵称/头像显示》的技术方案,我们验证了HarmonyOS在实时协作场景下的强大能力,为开发者提供了构建分布式协作应用的实践参考。
注意事项:
1. 实际开发需要申请分布式权限和设备输入权限
2. 生产环境需要考虑数据加密和安全性
3. 可根据具体需求扩展更多协作功能
4. 建议在真机上测试手写笔功能以获得最佳体验更多推荐



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